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HP Victus 16 Review: An Affordable Option for Peak Gaming Performance
HP's Victus 16 is a surprisingly robust and powerful gaming laptop that keeps up with the latest games at a more affordable price. For the uninitiated, Victus is HP's line of gaming-focused laptops that have slightly less power than the Omen series, but are more budget-friendly. It offers a respectable amount of power at a relatively low price with four models ranging from $810 to $1,250.
Like
- Solid, smooth performance
- Affordable price for its components
- Crisp display quality
Don't Like
- Flimsy screen hinge
- Disappointing sound quality
For testing, I used the D0097NR model priced at $1,150, which includes a 16.1-inch 144Hz display, 16GB of memory, an 11th-gen Intel Core i7 processor, Nvidia GeForce RTX 3060 graphics processor and a 512GB SSD for storage. The price converts to approximately £940 or AU$1,659. These are all solid components for a reliable gaming laptop, and the Victus does an effective job of covering all the basics for general use and for gaming.
The HP Victus offers a way to enjoy PC gaming while on a budget. From my week of testing with the laptop, I felt the Victus hit many of the marks when offering that high-end gaming experience. With a cost that hovers around $1,000 for its various models, the HP Victus is easy to recommend.
The Victus is simple and straightforward, with standard features and ports you might expect from a gaming laptop. Along with the dedicated USB ports (two Type-A and one Type-C), a webcam that outputs in 720p, there's also an added HDMI output for plugging into a monitor and a dedicated Ethernet port for a hardline connection that's perfect for downloading large games and reliable speeds for online gaming.
HP Victus 16
Price as reviewed | $1,149.99 |
---|---|
Display size/resolution | 16.1-inch 1,920 x 1,080 144Hz display |
CPU | 2.3GHz Intel Core i7-11800H |
Memory | 16GB DDR4 3,200MHz |
Graphics | 6GB Nvidia GeForce RTX 3060 graphics |
Storage | 512GB SSD |
Networking | intel Wi-Fi 6 AX201 (2x2) and Bluetooth 5.0 |
Operating system | Microsoft Windows 11 Home |
At 5.4 pounds (2.4 kilograms), the Victus certainly does have some heft to it, but its overall design and build are quite sleek. Its backlit keyboard nearly goes edge to edge and it has a large touchpad, too, though there's plenty of space to rest your palms.
The keyboard is generally comfortable, even during more intense use. There are no sharp or rough edges, and it's a generally pleasant experience moving your hands across the keys and touchpad. For anything more than productivity and casual gaming, you'll probably want to plug in a separate gaming keyboard, mouse and controller.
The Victus has an eye-catching full-HD display that shows off crisp visuals and the 144Hz refresh rate gives onscreen action a smooth look and feel. Colors are vibrant (something that's typically subpar on lower-end gaming laptops) and it covers 100% sRGB color space. The screen was sufficiently bright at 300 nits, and I actually found myself occasionally lowering the brightness as games sometimes appeared too bright, though this was rare in my experience.
However, the biggest issue I had with the display is its hinge. It's quite flimsy and loose, which is at odds with the 16-inch laptop's bulky frame. I usually kept the laptop on a stable desk for testing, but even slight bumps or general movement when typing caused the screen to wobble. If you're considering this for use on a commute, it can be quite annoying when trying to focus. With no options to lock or tighten the hinge this is, unfortunately, something that HP Victus owners will have to endure.
The sound quality is somewhat disappointing, too. The dual speakers above the keyboard do an adequate job, but if you're in a room with some noise it can be easy for the laptop audio to feel drowned out at medium volume levels. In other words, they're fine for casual use... but you'll want a good headset if you're looking to be immersed in your gaming session.
As far as performance goes, the laptop held its own. I tested the Victus 16 with recent games like Dying Light 2 and Tiny Tina's Wonderlands on medium to high settings, and the visuals and gameplay were smooth without many hitches. Like most PCs, you'll need to make some adjustments to each game's settings to find its performance sweet spot. When peak performance kicks in, though, the Victus also has some decent ventilation, and I didn't notice the cooling fans engaging all that often.
With the RTX 3060 GPU, the HP Victus supports games with ray tracing. When enabled, ray tracing improves lighting, shadows, reflections and textures for games and it's impressive that such an affordable gaming laptop utilizes it. However, it was apparent that the laptop's core performance does suffer when activated. With that in mind, I would recommend using this feature sparingly with games that don't require too much out of a laptop.
Battery life will of course depend on just how much you push the hardware. Generally, the battery with the HP Victus lasts a little over five hours; that's enough for quick sessions on the go. For full performance with long gaming sessions, you'll need the power supply and an outlet.
Overall, the HP Victus 16 is a strong affordable gaming laptop option. It offers a respectable balance for people with different needs for play and work. Spending more will likely get you better build quality and more enjoyable audio. But if you can get past the screen wobble, the Victus can hold its own against pricier models.
System Configurations
HP Victus 16 | Microsoft Windows 11 Home; 2.3GHz Intel Core i7-11800H; 16GB DDR4 3,200MHz; 6GB Nvidia GeForce RTX 3060; 512GB SSD |
---|---|
Acer Nitro AN515-58 Nitro 5 | Microsoft Windows 11 Home; 2.5GHz Intel Core i5-12500H; 16GB DDR4 3,200MHz; 6GB Nvidia GeForce RTX 3060; 512GB SSD |
Asus ROG Flow Z13 | Microsoft Windows 11 Home; 2.5GHz Intel Core i9-12900H; 16GB DDR5 4.85GHz; 4GB Nvidia GeForce RTX 3050Ti; 1TB SSD |
Dell Inspiron 16 Plus (7610) | Microsoft Windows 11 Home; 2.3GHz Intel Core i7-11800H; 16GB DDR4 3,200MHz; 4GB Nvidia GeForce RTX 3050; 512GB SSD |
Acer Swift X SFX14-41G-R1S6 | Microsoft Windows 10 Home (64-bit); 1.9GHz AMD Ryzen 7 5900U; 16GB LPDDR4X RAM; 4GB Nvidia RTX 3050Ti; 512GB SSD |
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Apple Hires Economists to Argue Its Own Apps Aren't the Most Popular In Its App Store
Apple on Thursday fought back against the arguments that its controlling policies over the iPhone and iPad App Store hurt innovation and competition, releasing a report from economists it hired who said the tech giant's apps and services such as Apple Maps, Apple Music and iMessage are not as popular as their peers.
In the US, for example, Apple's Maps app represented 36% of usage, and its iMessage represented less than half. In music streaming and video streaming, it's far lower, at 21% and 3%, respectively. The Analysis Group report mostly relied on data collected by Data.ai, formerly known as App Annie, though Apple representatives indicated the company didn't dispute its findings.
"For many countries and app types, the Apple app accounts for 20 to 30% of total app usage," the study's authors at Analysis Group wrote, adding that Apple's apps are "eclipsed" in popularity by third-party apps in nearly every country. "This reflects that while the Apple apps are widely used, third-party apps are used more frequently."
Apple has hired Analysis Group economists to publish reports about its App Store over the years, including one released in July 2020, just before a Capitol Hill hearing on the tech industry, that argued its 15% to 30% commission rates for many in-app purchases wasn't anticompetitive.
The newly published research comes as Apple faces pressure from lawmakers, regulators and competitors around the world about how it manages and controls its iPhones and iPads, two of its most important products that together made up more than half of its $123.9 billion in revenue during the holiday shopping season last year.
On the policy front, the company is preparing to comply with a new set of rules in the European Union, known as the Digital Markets Act, which would require more interoperability among messaging apps, the ability for users to uninstall preinstalled software and apps, and better analytics data, among other things. The new rules governing the tech industry are still being finalized, but could force many powerful companies including Apple and Google to upend the way they do business today.
"What we want is simple: Fair markets also in digital," European Competition Commissioner Margethe Vestager said in a statement last month when announcing the rules, which haven't yet been approved by EU governing bodies, including the European Parliament. "We are now taking a huge step forward to get there -- that markets are fair, open and contestable."
Meanwhile, other countries, including South Korea, have passed laws requiring app store operators like Apple and Google to allow developers more flexibility, something both companies have historically resisted.
Apple is also under considerable pressure in the US, where it faces potential new antitrust laws and regulatory investigations. It's also fighting a high-profile lawsuit brought by Epic Games, maker of the hit online title Fortnite, which is winding its way through the appeals process.
Google, for its part, has responded to the pressure by announcing a landmark deal with music streaming giant Spotify to loosen its grip on the Google Play app store. Google said it will allow Spotify to collect payments for its service directly from customers, avoiding the typical 15% to 30% commissions Google charges many app developers. Google has suggested more deals may be on the way.
Apple, too, has loosened some of rules. Last month it began allowing "reader apps," which connect to subscription services for music, books, movies and television shows, to direct customers to their website outside the App Store for payment. Until that point, Apple didn't allow such moves, something it received criticism for from a US District Judge last year.
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Mini is doing factory EV conversions on classic Coopers
The electrification of classic cars is always kind of a sticky subject. On the one hand, there is something to be said for originality and preserving the driving experience that the factory intended. Conversely, if the car's original drivetrain was only OK and not something extraordinary like a small-displacement V12 or a high-revving flat-six, then conversion to electric power could make a massive difference in how pleasant the car is to drive in modern traffic.
That's why we're super excited about Mini's announcement on Tuesday that it would offer reversible, factory-quality EV conversions for original Minis called Mini Recharged. The Mini experience is all about the chassis and suspension and less about the buzzy little four-cylinder engine making double-digit power. The fact that Mini's conversion procedure doesn't involve any cutting or other irreversible modifications means that owners worried about their car's future value can swap it back at any time.
The process involves fitting a modern electric motor and a 6.6-kilowatt-hour battery, which, combined, are good for around 99 miles of range on the WLTP cycle and a continuous output of around 120 horsepower. That, plus the instant torque of an electric powertrain means that a Mini thusly converted will likely be thrilling to drive, maybe even borderline terrifying.
Also included in the conversion is a new center instrument display -- a classic feature of Minis back to their introduction in the 1950s and carried through all the way to today. The new display features drive temperature, selected gear, range and speed but looks period-appropriate.
It's not clear if Mini is using components from the modern Mini SE electric vehicle or if they're using off-the-shelf components from some other supplier. Either way, the work being done by the Mini factory in the UK means the quality of the conversion should be high. Each converted vehicle also gets a unique number, which the new owner can show off.
Mini isn't saying how much each conversion costs, but considering the need to get your car to the factory in the UK, plus all the parts and labor, we're guessing it will be somewhere between "a lot" and "eye-watering."
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Philips Hue's new TV gadget matches colored lights to whatever you watch or play
The folks behind Philips Hue have already released a lot of new smart lights this year. Now, the brand's newest product wants to help you sync those color-changing smart lights with whatever's playing on your TV screen. It's called the Philips Hue Play HDMI Sync Box, and it's a significant upgrade for the brand's Hue Entertainment feature -- but at a preorder asking price of $230, it won't come cheap.
Like the name suggests, Hue's new sync box is an HDMI pass-through device similar to the one we tested out with the DreamScreen 4K TV lighting kit. You'll connect it to your TV, then take your media streamers, game consoles, set-top boxes and anything else that connects to your TV via HDMI and connect them to the Hue Play Box instead. From there, Hue reads the incoming video signal of whatever you're watching or playing and uses that data to quarterback color-matching smart lighting effects in real time, with virtually no lag.
Now that's Entertainment
All of that is a big step up from the original Hue Entertainment pitch, which didn't include the pass-through approach at all. Instead, users had to download Hue Sync software to their computer to match the lights with whatever was playing on their monitor or laptop screen. That's fine for PC gaming, but it forced you to connect your computer to your TV in order to enjoy the feature on a full-size screen from the comfort of your preferred spot on the living room couch, and it left things like gaming consoles out of the mix altogether.
The arrival of a new, dedicated Hue Sync app marks another point of progress for Hue Entertainment. Before, you'd set the feature up in the original Hue app, with somewhat limited controls for things like brightness and the position of your lights in relation to the screen. Philips Hue parent company Signify says that you'll be able to adjust the brightness and the speed and intensity of the lighting effects, as well as your default preferences for each HDMI input.
By the way, there are four of those HDMI inputs on the back of the Hue Play box, which means you can sync your lights with up to four separate devices. From there, it'll automatically switch between those devices as you use them, with full support for 4K resolution and HDR10. Signify says that the box doesn't store any information about what you watch, and adds that the Hue Play box supports simultaneous color-matching with up to 10 Hue lights at once.
You can use any of Hue's color-changing lights with the feature, but the best bets are TV-friendly accent lights like the Philips Hue Light Strip. Fixtures you can hide behind or beside the TV are a good fit, too -- most notably, the Philips Hue Play light bars, which can stand on their own or mount directly on the back of your TV.
It's no coincidence that those Hue Play lights share a name with the new Hue Play HDMI box. Signify tells me that the HDMI box is compatible with the same plug-in power supply as those Hue Play bars, with a plug that's designed to power up to three devices at once. That means that you could use a single Hue Play plug to power an entry-level Hue Entertainment setup with two lights and the HDMI box.
That's a nice approach that might help free up some of the cord clutter behind your entertainment center. I also wonder if Signify won't ultimately start selling Hue Entertainment starter kits that package the HDMI box with those Hue Play lights at a discount.
An expensive outlook
That Hue Play approach is also the setup we'll probably use when we test the Hue Play HDMI Sync Box for ourselves at the CNET Smart Home. It might make for a contentious movie night, though, as our team is somewhat split on the feature. Some find it fun and immersive, some find it too distracting and others land in a meh middleground. Let us know where you land in the comments -- and feel free to toss out movie or game suggestions you'd like to see us test.
Personally, I'm excited to finally try Hue Entertainment with console gaming, especially with games that already put a lot of emphasis on immersion. I can just imagine oohing and aahing while landing on a colorful new planet in No Man's Sky, for instance. Minecraft and Super Mario Maker 2 jump to mind as other good fits with distinctive color schemes that vary from setting to setting as you play. At any rate, your experience will definitely vary depending on what you're watching or playing, so experimenting with different titles and different settings in the Hue app will likely be key.
And, apart from convincing people that this is more smart lighting game changer than smart lighting gimmick, Hue's biggest hurdle here is obviously the price. $230 gets you an HDMI box -- and remember, the PC software that came before it was free. That's expensive enough on its own -- but you'll need Hue lights, too. A two-pack of those Hue Play light bars with the power supply costs $130, which brings the total to $360 if you're building a setup from scratch.
And you're still not done. Despite the fact that Hue's newest lights include Bluetooth radios that let you connect direct with your phone for basic control, you'll still need a Hue Bridge plugged into your router in order to try out advanced features like Hue Entertainment. It's currently available for $50 on Amazon, which would bring your total buy-in to $410.
I'm skeptical that many outside of the true Hue die-hards will adopt the feature at that price, but time will tell. Signify is banking on the accuracy of rosy smart lighting forecasts from research firms like IHS Markit, which predicts that the global smart lighting market will grow from $241.6 million in 2017 to $2.8 billion in 2023. That's more than a tenfold increase.
IHS Markit analyst Blake Kozak suggests that Signify has an opportunity to take the category "to the next level by adding 'immersion' as a descriptor of smart-home lighting."
Kozak says, "Although its newest smart plugs and filament lighting solutions will be far more popular and mainstream, colored lighting now has a new use case and interest and growth could be strengthened globally, especially in North America."
With preorders open now with an expected ship date of Oct. 15, I also wouldn't be surprised to see the Hue Play box packaged with one of Hue's smart light starter kits as a Black Friday special this November. We'll have a better sense of whether a deal like that would be worth pouncing on after we try the new device out for ourselves, so stay tuned.
Originally published Sept. 17, 9 a.m. ET.
Update, 11:25 a.m.: Adds information about Hue Play support for 4K and HDR10 and comment from IHS Markit.
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HP Rumored to Be Working on 17-Inch Laptop With a Foldable Screen
Attila is a Staff Writer for CNET, covering software, apps and services with a focus on virtual private networks. He is an advocate for digital privacy and has been quoted in online publications like Computer Weekly, The Guardian, BBC News, HuffPost, Wired and TechRepublic. When not tapping away on his laptop, Attila enjoys spending time with his family, reading and collecting guitars.
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Will Diablo II: Resurrected run on your laptop?
In a break from recent high-concept, high-flash games such as Deathloop or Ratchet & Clank, Diablo II: Resurrected is delightfully retro in spirit and practice. It's a nearly 1:1 remake of the original Diablo II, first released for PCs and Macs in 2000. The game is so faithful to the original that you can flick the enhanced graphics on and off at will without missing a beat.
At first, I didn't love that concept. In a heated Slack convo a few weeks ago, I argued, "There's a difference between a remake that creates a new, original work -- like Scarface (1932) vs. Scarface (1983) -- and something like Gus Van Sant's lazy shot-for-shot Psycho (1998) remake." After playing a bit in both the beta and final version game, I've come to appreciate Resurrected's retro pleasures, although a game from 20 years ago is going to feel dated no matter what.
Diablo II: Resurrected feels like it could be a perfect Apple Arcade game, or a fun, casual game for regular work-from-home laptops. In practice, the required PC specs are reasonable, but not as flexible as something like Fortnite, which can run (if roughly) on your non-gaming laptop's integrated graphics.
Instead, the published specs for Diablo II: Resurrected are as follows:
Diablo II: Resurrected required specs
| Minimum requirements | Recommended specs |
---|---|---|
OS | Windows 10 | Windows 10 |
CPU | Intel Core i3-3250 or AMD FX-4350 | Intel Core i5-9600k or AMD Ryzen 5 2600 |
GPU | Nvidia GTX 660 or AMD Radeon HD 7850 | Nvidia GTX 1060 or AMD Radeon RX 5500 XT |
RAM | 8GB | 16GB |
Note there are no system specs listed for Macs. Even though the original Diablo II was popular on Macs for many years, the new version is PC-only (plus Xbox, PlayStation and Switch, of course). If you're looking to try the old 2000-era game on your Mac, Blizzard has instructions here.
That's too bad, because I think this game would have been perfect for a 24-inch iMac, and I've been able to play games like Baldur's Gate 3 and Hades perfectly fine on an M1 MacBook Air.
You're also out of luck if you're trying to play on a laptop without a dedicated Nvidia or AMD graphics card. The game does not support even Intel's better Iris GPUs. In most cases, it'll simply refuse to launch, as noted by many beta testers in the game's beta forums.
I tried my luck on three Windows PCs. On a desktop with an Intel Core i7-6700 and a single Nvidia 1080 GPU, it ran great, even at 4K resolution (yes, it was hooked up to my TV). Also great was a gaming laptop with an Intel Core i7-8750 and a Nvidia 2080 Max-Q GPU. But a Dell XPS 13 with an Intel Core i7-1065G7 and Intel integrated Iris Plus graphics was a no-go. The game would simply pop up an error message when I tried to launch it. On the same Dell, I was able to download and play Diablo 3 on it perfectly fine.
The lowest-end compatible Nvidia GeForce 660 GPU is about 10 years old at this point, and technically it's still faster than the best integrated Intel Iris Xe graphics, although only by a little. Most laptops, even high-end ones, don't include dedicated Nvidia or AMD graphics hardware, unless they're intended for gaming or creative work.
That means that even if you're an old-school Diablo II fan, one who's been waiting years to get back into the fight, Diablo II: Resurrected probably isn't going to run on your work-from-home laptop. Fortunately, you can always play it on a console instead.
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Your Next iPod Could, and Probably Should, Be an Apple Watch
News that Apple is finally done with the iPod Touch after its seventh generation lingered on shelves for years has many Apple fans seriously considering picking one up this week. And while some folks have found themselves debating a trip to the store to pick up one of the last iPods at the Apple Store, I am reminded of just how much I like the iPod I wear on my wrist every day and how much nicer it is for my needs than a big iPod Touch. For a long time now, my iPod has been my Apple Watch, and I think it's something more people should try out for themselves.
It's been a long time since the iPod existed exclusively for people to load up with music and have their entire library with them at all times. The sheer volume of people who rely almost entirely on streaming music services for their entire library these days has eliminated the need for local storage beyond what you can get with the base model iPod Touch, which is 32GB. That storage size is enough for you to grab multiple days of music in offline mode through those streaming apps, but also tons of podcasts and audiobooks from to keep your ears busy when you're not connected to Wi-Fi. But did you know you could do all of this fairly easily on an Apple Watch, many of which also have 32GB of onboard storage? You can, and it's surprisingly easy.
Apple's wrist computer has been hailed as a decent standalone music player for a little while now, especially if you use AirPods and you can quickly switch audio from your phone to your watch with a button press. But the ability to listen from your wrist isn't really the most interesting part of the Apple Watch experience. All of the apps on my phone that support Apple Watch playback are already installed, so no need to worry about separate configuration. I can navigate my Watch either using the screen or the scroll wheel, and in most cases I can even use Siri to play something on my watch with even greater ease. There's no need to worry about anything in my pocket, and it's extremely unlikely that I'll accidentally set my Watch down somewhere and forget it.
The biggest difference between using an iPod and Apple Watch is the way apps behave. Not every app on my watch behaves the same way, and in fact many don't behave the same way as the default Apple apps. Audible, for example, asks me to go into the app on my phone and go through multiple steps to move a book to my watch. It's very different from the Apple Books experience, and that change in steps can be confusing to learn from app to app. And, of course, you're not going to be doing a lot of gaming on your Apple Watch, which is a lot more possible on the iPod Touch but nowhere near as nice as what you get on your iPhone these days.
Even the cost of the Apple Watch can be fairly close to that of an iPod Touch. Currently, the Apple Watch SE is available starting at $229 and when you consider what you get in that package compared to the $190 iPod Touch it's a pretty great deal. You can of course spend a little more for a slightly nicer Watch, or get some increased storage model iPod Touch, but ultimately the differences in price aren't as far apart as they used to be. (The Watch even has a leg up on the Touch, in that you can opt for a cellular version with always-on connectivity.) But in 2022, digital music devotees need to "think different" once again: Start using your Apple Watch like an iPod, and you'll find it's a lot more convenient and fun to use than you might imagine.
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Nintendo: No Plans to Increase Switch Pricing Despite Component Costs Rising
Nintendo Switch handheld gaming won't see an increase in price, company President Shuntaro Furukawa said in an interview with Nikkei last week.
Addressing concerns about component shortages caused by the COVID-19 pandemic, which has led to short supply and an increase in prices, Furukawa said component prices haven't prevented the company from developing Switch handheld gaming systems. He added demand overall is exceeding supply, however.
Furukawa ruled out price increases to "avoid pricing people out." Shortages led to a 23% sales slump last quarter, but Nintendo still expects to sell 21 million Switch units this fiscal year.
Read more: The 42 Best Games on Nintendo Switch
It's rare to see a video game system see a significant price increase, even with inflation and the rising cost of parts. Generally, video game systems tend to go down in price as a console ages and manufacturing costs go down. The Meta Quest 2 bucked that trend by increasing the cost of the virtual reality headset by $101 earlier this month, citing higher component prices.
It is typical of video game companies to sell console hardware at a loss and make up for it with game sales. Considering Facebook parent Meta saw its first-ever revenue drop last month, the increase in price of the Quest 2 could be linked to the company's financial forecast. Nintendo, on the other hand, has sold 103 million Switch handhelds as of last year, outselling the Wii.
Nintendo currently has three Switch models on the market. The Switch Lite is the cheapest model at $200, cutting back some features for increased portability. The standard model that shipped in 2017 still costs $300. The OLED model, introduced last year, retails for $350 and brings with it an improved screen, battery, hinge design and speakers.
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DJI, FLIR bring stable thermal imaging to the skies with Zenmuse XT camera
For consumers, unmanned aerial vehicles (UAVs), aka drones, are mainly about photography or racing, but the industrial applications continue to grow.
To help drive expansion into new fields, UAV market leader DJI has teamed up with FLIR Systems, a leader in thermal-imaging solutions, to create the Zenmuse XT, a thermal camera designed for aerial use.
Using a FLIR thermal imaging sensor, the camera can capture images that can be used for firefighting, agriculture management, search and rescue or structural inspections, among other things. It's combined with DJI's three-axis gimbal stabilization into one system that can be attached to the company's Matrice M100 or the ready-to-fly Inspire 1.
FLIR also released the Vue Pro in November, which appears to be the same camera used here for the XT, though without the gimbal. There will be two versions of the XT camera: One will capture at 640x512-pixel resolution and the other at 336x256.
The Zenmuse XT is currently set to be available in the first quarter of 2016. You can learn more about it on DJI's site.
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Uber no longer supports Apple Watch app
Apple Watch users aren't able to use Uber on their device anymore after the ride-hailing company removed support for it. As for why the change, Uber has yet to provide a reason.
A message declaring Uber no longer supports the Apple Watch appeared on the device's app Monday, as spotted earlier by 9to5Mac.
"Please switch to the Uber mobile app. We no longer supporting [sic] the Apple Watch app. Sorry for the inconvenience," the message says.
According to the app's page on the App Store, Uber did update its Apple Watch app on Monday, but it didn't state it was removing support for the watch.
Uber didn't immediately respond to a request for comment.
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Watch a Nerf war from the perspective of a DJI Phantom 3 drone
This past weekend, I took a drone to a Nerf war. No, I haven't invented a quadcopter capable of shooting foam darts. I just wanted to show CNET readers what it's like to play one of my favorite new sports. I also figured it'd be a great chance to try the new Facebook feature where you can livestream from a DJI Phantom drone.
Here's how it turned out. Pretty choppy, fairly low resolution...not great! But also not terrible for a livestream from the sky, and it turns out Facebook Live doesn't keep you from recording glorious 4K aerial footage directly to the drone's SD card at the same time you stream.
So, the CNET Video team argued, why not turn that high-def footage into a quick video to show you what Nerf wars are all about? Our video editor extraordinaire Jim Phelan cut it all together, and you can watch the result above.
I've been playing with Nerf since the first Bow 'n' Arrow in 1991, and I reviewed practically every modern toy blaster for Gizmodo late last year. I even snuck an article about modding Nerf guns into the latest issue of CNET Magazine, which you might want to check out (hint hint wink wink). So here's a question for you: would you like to see more toy blasters on CNET? I'm curious if you'd care.
In the meanwhile, want way more drone footage from that Nerf war, sans audio?
Enjoy!
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Kia EV6 Buyers Get Free Juice at Electrify America Chargers
In order to help improve their electric-vehicle market share, many automakers are offering free charging in partnerships with various EV-charger companies. The next vehicle to pick up this sweet perk is Kia's excellent new EV6.
Kia and Electrify America, a subsidiary of Volkswagen, announced on Tuesday that EV6 buyers will receive free charging at Electrify America chargers across the US. EV6 owners will have three years to soak up the 1,000 kilowatt-hours now on offer. Considering that the Kia's battery capacity rings in at 77.4 kWh, you'll be covered for about a dozen full fill-ups. But, if you really don't like running on whatever counts as the electric equivalent of vapors, you'll probably get a few more sessions out of the offer.
If this applies to you, awesome! You'll definitely want to hunt down one of Electrify America's 350-kilowatt chargers, the fastest the company offers. It'll get you back on the road posthaste, as the EV6's 800-volt architecture is capable of charging from 10% to 80% in under 18 minutes. Grab a cup of coffee or a snack, and by the time you wander back to the charger, you should be sitting pretty.
The electricity in your EV6's battery can be used for powering more than just the car itself, too. Both the Kia EV6 and its kissin' cousin Hyundai Ioniq 5 pack a feature known as Vehicle-to-Load. Connect a device to the adapter using a standard NEMA 5-15 three-prong plug, then plug the adapter into your car, and the car turns into a massive power bank. Kia claims a fully charged EV6 will have the juice to run a refrigerator/freezer for around 300 hours, which will definitely keep your produce fresh during a power outage.
Even without that slick Vehicle-to-Load feature, we at Roadshow are major fans of the Kia EV6. The automaker's first dedicated battery-electric vehicle looks slick as all get-out, and its larger battery pack is capable of some 300 miles of range in its most efficient configuration (big battery, single electric motor). It's quick, it's comfortable and like many other new Kia models, it's absolutely loaded with creature comforts and technology. The EV6 isn't a terribly expensive proposition, either, with a starting price of $42,115, although more expensive trims can send that window sticker north of $55,000.
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